ISSN 2782-4594 (Print)
ISSN 2782-4608 (Online)


фиджитал

Open youth competition for the creation of technological innovations in the field of physical education and sports “Phygital Sporttech Innovations Cup” 2025 (Kaliningrad, Immanuel Kant Baltic Federal University, April 11–12, 2025)

As a part of the III All-Russian scientific and practical conference “Phygital movement: innovations, technologies and digital transformation in physical education and sports work of universities”, the final of the Open youth competition for the implementation of technological innovations in the field of physical education and sports “Phygital Sporttech Innovations Cup” was held.

III All-Russian scientific and practical conference “Phygital movement: Innovations, technologies and digital transformation in physical education and sports work of universities” (Kaliningrad, Immanuel Kant Baltic Federal University, April 11–12, 2025)

From April 11 to 12, 2025, the III All-Russian scientific and practical conference ‘Phygital movement: innovations, technologies and digital transformation in physical education and sports work of universities» was held in Kaliningrad at the Immanuel Kant Baltic Federal University. The conference contributed to the development of phygital movement in the

Experience in developing solutions for phygital projects

The article presents experience of developing phygital projects by student teams from the Saratov Regional Basic Medical College as a part of their participation in competitions of the international Olympiad “IT-Planet”. In these projects, capabilities of modern information technologies are aimed at supporting and developing human physical activity. The developed solutions can be used in health and rehabilitation practices, for maintaining a healthy lifestyle, and for physical education and sports.

Sports technologies: Implementation in the practice of higher education institutions

The article examines modern trends in the field of sports technologies, their implementation in practice of innovative sports, such as phygital sports, computer sports, drone racing, laser combat and sports programming, their regulatory framework. The key barriers limiting development of sports technologies are considered, and ways to overcome them are proposed.