Forming the need for a healthy lifestyle, the transfer of knowledge, skills and abilities in the field of physical culture and sports are an urgent pedagogical problem in the transition from the “classical” forms of organization of the educational process to E-learning. The solution of this problem by means of well-known programming languages is impossible due to the insufficient descriptive potential of the latter, in particular, the lack of the possibility of representing human knowledge, probable or possible future events, actions, results.